This week was one of the more important weeks in the project as this is the week where we started working on the project which we will submit for this semester.
I began the week by downloading a phaser project demo and playing around with its code, by changing values to see how the game plays as well as changing a couple textures to see how they would change aspects of the game, IE if the size of enemy texture would affect the size of the hit box. A couple things which I played around with in the project consisted off
- Playing with the players jump height
- Spawning several enemies when the player collects all of the stars
- Attempting to get a timer to work so it spawns an enemy every couple seconds
After having my first experience using phaser and getting a good understanding of how the code of a game looks like using Javascript and Phaser, I began the “planning” of my project, this consisted off looking through the projects debrief and then beginning research on how other games do the requirements that I have been given for this project, for example , in the project debrief it says that I have to have a “win state” so I researched 3 different types of win/lose states being
- Time
- Score
- Finishing a level
My goals for next week are to start working on my phaser project and getting the player character set up to a basic level (character movement and animations etc) as well as finalising
the planning stage of the project, such as making a gantt chart and finding assets for my game.